Eq2wire profiles

Last night, EQ2 Art Director Tim "Haohmaru" Heydelaar joined Player Studio Senior Manager Rick "Storn" Reynolds for an episode of Inside the Players Studio to talk about this new tool, which you can watch here:
Join lead artists from Sony Online Entertainment including Tim "Haohmaru" Heydelaar (EQ2), David "Covic" Brown (EQ2), Kevin Lydy (EQ), and Tramell "" Isaac (PS2) as they talk about the Player Studio program with Director of Artistic Development Joe "Rystall" Shoopack and Player Studio head Rick "Storn" Reynolds. Judges: Joe Shoopack, Dave Brown, Kevin Lydy, and Tim Heydelaar.

GameTag comes in and offers you the chance to jump from level 1 to the max level without the need of going through the boring first stage levels when playing your eq2 account . With the ability to jump ahead to the max level, you then can enjoy your gaming experience instead of wasting weeks of your time.

Set 500 years after EverQuest, EverQuest 2 is a new and different game experience in a world marred by a series of massive cataclysms. Players enter this world by creating their own unique character from 16 races and 24 classes, using a powerful customization system for unprecedented player individuality. Players will encounter hundreds of creatures as they travel across the majestic landscape of rolling hills, barren deserts, dense forests, and bustling cities. Thousands of new items, hundreds of new spells, and unparalleled adventures wait all who enter the world of EverQuest 2.

Upon loading your EverQuest 2 account , the first thing that you will need to do is create your character, much like any other Massively Multiplayer Online Game (MMOG), but with EverQuest 2 accounts it is quite different. Most MMOGs have you first choose the race, gender, and class you wish to play; from there you are taken to a screen where you get to modify the base statistics of your character, much like a tabletop roleplaying game. Often times, the consumer will be forced to make many decisions upon creating their character but the fact of the matter is they won't really have a feel for what their character is all about until later in the game. By learning from the other games in the industry, the team creating EverQuest 2 accounts have made the character creation process fun and easy and are allowing the consumer to choose what type of character they would like to play after they have a feel for what the game is about. Within the EverQuest II character creation, a gamer will first choose between the basic factors of gender, race, and alignment (Good or Evil) and from there go directly into choosing the look of their character. Nearly every part of the character's face is customizable including the eyes, nose, mouth, cheekbones, chin, ears, and more. Different races have special customizations as well to give the player the knowledge right at the beginning that their character is unique. No other character will be the exact same as another.

From having an enemy creature pop into place, to being able to run more quickly from point A to point B, cheats are an instrumental tool used within the development process of any game. The problem comes in when players learn of these cheats and start using them.




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Now if we can just get a solution for Colorblind players. Perhaps a Tint setting in-game, or a config file “eq2_” that players can add a list of zones identified as having a lot of red or green tints which are basically invisible to strongly red-green colorblind players. This way, zones like Thalumbra, Veeshan’s Peak, etc. would be automatically shifted in hue. As it is, some of these highly saturated zones are practically unnavigable for certain players. There are some third party DirectX filters, but an in-game feature would be preferable.

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eq2wire profiles

Now if we can just get a solution for Colorblind players. Perhaps a Tint setting in-game, or a config file “eq2_” that players can add a list of zones identified as having a lot of red or green tints which are basically invisible to strongly red-green colorblind players. This way, zones like Thalumbra, Veeshan’s Peak, etc. would be automatically shifted in hue. As it is, some of these highly saturated zones are practically unnavigable for certain players. There are some third party DirectX filters, but an in-game feature would be preferable.

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eq2wire profiles